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Level Design

Even though this was long long time ago, for completeness, I’d like to share with you the skeletons in my closet. Between 2003 and 2005 I took my first steps into the world of interactive, threedimensional environments by using the Unreal Engine 2 Level Editor. I was part of a nice and creative community, participated in several mapping contests (for example Squall was one of the finalists in the “nVidia 1 Million $ Make Something Unreal Contest”)  and worked as a level designer for the action game project Eden Eclipse.

 

Dm-1on1-Squall:

Eden Eclipse:

Dm-Passage (Unreal Engine 1):